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English Health Mod 1.5 # HC 1.9.4 >

6 comments34 kb, 57 Downloads

old Health Mod 1.5 # HC 1.9.4

Mami Tomoe
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Hello!

This is an advanced module that you may implement into file cs2d HC Admin Script 1.9.4 (21/10/2025) .
Other versions of the framework (such as file cs2d HC Admin Script 1.9.3 ) will NOT work.
Specifically this module requires HC patch
1.9.4 (30/06/2025)
or newer.

This module will implement the "health mod" feature.
Said feature allows developers to set players' health to a value beyond the max value provided by CS2D (250).

This file serves as a direct competitor to the file: file cs2d [MT] Percent Health Module (deprecated)
Said file becomes inaccurate when the player reaches a health value lower than the incoming damage. This module addresses that by not using the CS2D health at all.

Config:
You may configure the digit count (1 -> 9HP, 2 -> 99HP, 3 -> 999HP...).
Some other variables can be changed, check the included documentation.

Change Log >

The small print >

Usage video: https://youtu.be/NsFJRqGlNgk

IMG:https://raw.githubusercontent.com/Mami-Tomoe/hc-194/refs/heads/main/Resources/Font_Awesome_5_brands_github.svg.png
edited 14×, last 21.10.25 05:06:58 pm
Approved by Gaios

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34 kb, 57 Downloads

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Mora
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Is a good update! I can see the idea to add dispenser custom money to the player similar to health!
I like it!

old

Mami Tomoe
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@user Mora: Nothing in this script is hard-coded. You can increase the limit to 999999HP if you wanted to, but then the health would cover the armour.

Only things I hard-coded are positions/sizes of elements, and those are justifiably hard-coded.

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Mora
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I like this feature which may fit everything I need. Is okay that you're not hardcoded it, because for example I need to adapt it for my own mods, where I can hardcode this myself. Meanwhile I'm hardcoding custom money system unlimited, and since health is not that much related to any other hooks such as money - this decision is okay.

Here is a like for breaking limits with classic cs2d hud! And there's some 🍪 cookie for You
I like it!

old

Mami Tomoe
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@user mrc: I decided not to hard-code anything like that.
I'd much rather make my own damage calculating system.

Also remember, if the laser does 1,000 damage, and you have a heavy armour, you'd theoretically take 250 HP damage.
If your custom health is set to 500 HP, you shouldn't be able to get one shot by a laser.

That is just one of many reasons why I didn't hard-code some weapons, but I encourage players to do so if they need that functionality.
edited 1×, last 11.10.25 04:44:46 pm

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mrc
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Answer for the "small print": You can use customkill if you get hit by a weapon like Laser when having more than 250 HP.
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