Waldin: Your system clock shows 10:46 pm which is equal to the auto-detected 22:46. What's the problem? Forum
Unreal Software bugs and errors thread
Waldin: Your system clock shows 10:46 pm which is equal to the auto-detected 22:46. What's the problem?
Waldin: perhaps the forum's clock system isn't based on a time-zone system, instead it just works based on it's own clock (Germany's time-zone, if I recall correctly?) and the offset you want to give it. 
Saw this while browsing the File Archive. An icon appears to be missing in files posted in CC's Weapons section.
croomfolk: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.
GeoB99: can be fixed by clicking the magical button also known as F5
GeoB99 has written@
croomfolk: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.
croomfolk: That means the server didn't deliver all the contents properly to the client (which is your PC). It's normal to happen especially when the server expects lags (whether DoS or (D)DoS attacks or too many client requests) or your net suffering from a slow speed traffic.I see, thanks for clarifying.
1
[more= text file:12345]Contents[/more]
Here's an example
TL;DR referencing files while using 'more' tags in their title screws up their behavior.
edited 1×, last 28.11.16 06:06:09 pm
Rainoth: On HTML level this is like putting a link into a link, two different actions with one click. That doesn't work very well. (note that the WHOLE title of a more tag is clickable, not just the plus icon)To be honest: This is something I didn't anticipate when implementing custom more-titles. I guess there's a way for me to hack around this... would have to check. But yes, of course it isn't intended to be like that. The behavior you describe isn't very user friendy
But for now I would highly recommend to only use plain text/icons in more-titles and also URL-texts (and probably also other places I didn't think about)
Nice catch anyway, thanks
@
Waldin: The offset displayed at the website is the offset to the website's server time (which is German time like
Starkkz pointed out). It's NOT the UTC offset that you see in your Windows time settings. So these are two different offsets and it's fine that they are not equal. You should see the right times on the website anyway
edited 1×, last 28.11.16 09:28:57 pm
Rainoth's report, you can change the more HTML to use something other than the atag, for example a regular
div. I don't see where you pick up the click event but I'm sure this can be based on class instead of the
atag if that is actually what happens. Once you change this it should work.
kerker: Because their internal group ID is higher than that of the Users.Something like that (I'm just guessing):
Admin = 50
useigor's fake Admin = 45Moderator = 25
Reviewer = 20
Security Supporter = 19
Super User = 10
Idiot = 5
User = 1
Game Banned = -4
Community Banned = -5
Banned = -10
PS: Aah, I doubt there're negative numbers. What will -the-fox- DC say?
Or DC wanted to make some kind of statement when he introduced the user group and thought this would be the best way.
VADemon is right. The User Group system sorts the user ranks based upon their ID number. Groups which lie in the permanent ban side have negative ID integer. Admin: 100
Moderator: 99
Reviewer: 54
Security Supporter: 53
Super User: 51
Idiot: 1
User: 0
Game Banned: -97
Community Banned: -98
Banned: -99
So, to answer it briefly the
kerker's question: idiots are above users because of their ID number. there's still no chat function implemented on the unrealsoftware.de webpage
Iceath: There is an IRC channel for that. A chat on the website itself would just lead to too much spam no one wants to deal with.
Iceath: That's maybe a missing function but not a bug. I'm currently not planning to add a chat for the reasons which
Yates stated.@Sorting: What
GeoB99 (and basically also the others) said. The modes are sorted based on their internal IDs. Idiots have a higher ID than users so it's easier to find them in the list.I agree that it would make more sense to list idiots after all normal users but it wouldn't be very handy.

I bet it was
:party:before
.
Gaios: t is pronounced ti so separating that from par means when you say par t you pronounce it as if the y is there.It's a gag, really. If
DC wanted he could remove the r as well as party is pronounced pa:ti. The r is silent. But I doubt anyone would get :pa-t:
Gaios: It wasn't. It always was par-t and of course it's intended.
Unreal Software bugs and errors thread


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